| Points | WS | BS | S | Front Armour | Side Armour | Rear Armour | I | A | |
|---|---|---|---|---|---|---|---|---|---|
| Battle Robot | 40 | 2(4) | 2(4) | 5 | 10 | 10 | 10 | 1(4) | 2 |
| Points/Model | WS | BS | S | T | W | I | A | Ld | Sv | |
|---|---|---|---|---|---|---|---|---|---|---|
| Techmarine | 18 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 9 | 3+ |
Battle Robots are mindless automatons bound to their Techmarine wardens. A Maniple of Battle Robots acts as a vehicle squadron, but the unit must stay within 2" coherency of the assigned Techmarine. The Techmarine always counts as an independent character. While led by a Techmarine, Robots have the same WS, BS and I as the Techmarine.
If the Techmarine is slain (or somehow gets lost!) and coherency is broken, Battle Robots are reduced to performing automated subroutines. Their BS, WS and I are returned back to their base values and every turn they must act according to one of the following routines that are programmed in at the start of the game:
The Battle Robot must move towards the closest enemy model in sight during each of your movement phases and charge in the assault phase if able. During the shooting phase the Robot must fire all of its weapons at the closest enemy model in sight if able. In the combat phase the Robot must attack the closest enemy model; if there are multiple models equally close the target is chosen at random.
The Battle Robot cannot move except to turn to face the closest enemy model. During the shooting phase the Robot must fire all of its weapons at the closest enemy model in sight if able. In the combat phase the Robot must attack the closest enemy model; if there are multiple models equally close the target is chosen at random.